{
  "playerRows": {
    "protection": {
      "id": "protection",
      "name": "Protection Pocket",
      "icon": "shield",
      "index": 0,
      "description": "Defensive stance. +Evasion, +Block, but -Damage, -Crit, -Accuracy.",
      "modifiers": {
        "evasionBonus": 12,
        "blockBonus": 10,
        "damageMult": 0.8,
        "critMult": 0.7,
        "accuracyPenalty": 10
      }
    },
    "battle": {
      "id": "battle",
      "name": "Battle Line",
      "icon": "crossed_swords",
      "index": 1,
      "description": "Standard combat position. No bonuses or penalties.",
      "modifiers": {}
    },
    "back": {
      "id": "back",
      "name": "Back Row",
      "icon": "bow",
      "index": 2,
      "description": "Rear position. +Speed, ranged counter vs melee. Melee attacks from here lose accuracy.",
      "modifiers": {
        "speedBonus": 4,
        "meleeAccuracyPenalty": 15,
        "rangedCounterChance": 25
      }
    }
  },
  "enemyRows": {
    "vanguard": {
      "id": "vanguard",
      "name": "Vanguard",
      "icon": "crossed_swords",
      "index": 0,
      "description": "Front-line enemy position.",
      "modifiers": {}
    },
    "formation": {
      "id": "formation",
      "name": "Formation",
      "icon": "shield",
      "index": 1,
      "description": "Standard enemy position. Bosses command from here.",
      "modifiers": {
        "defenseBonus": 5
      }
    },
    "charge": {
      "id": "charge",
      "name": "Charge",
      "icon": "skull",
      "index": 2,
      "description": "Aggressive assault. +Damage, +Crit, but -Defense, -Block.",
      "modifiers": {
        "damageMult": 1.25,
        "critBonus": 10,
        "defenseMult": 0.7,
        "blockPenalty": 10
      }
    }
  },
  "rangedWeaponTypes": [
    "bow",
    "crossbow",
    "gun",
    "staff",
    "tome"
  ]
}